Stack the spiky enemies to make your lance reach farther!

In this game, each spiky creature the knight defeats is added to the tip of the lance, making it grow and allowing him to reach new places. A long lance is, however, more cumbersome to use in tight corridors.

The game was inspired by Deepest Sword.

Comments

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Hmm... I could really see the inspiration from "Deepest Sword" on this one.
(Also thanks for liking My and Sunstorms93's game. I've noticed that you're really getting yourself around in the Itch-Community.)

I suppose those Porcupines were asking for it.
(That's my Head-Canon and I'm sticking with it!)

Hahahaha thanks! And the "porcupines" (I went with spiky creatures, which is way lamer) are mean, so the knight guy just makes good use of them.

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Ah this game is really fun- those poor porcupines!
It also a really unique concept with the advancing tether physics at work here!

Thanks a lot! I plan on expanding this mechanic in a not-game jam game (with more time to develop) and use it in more clever ways.

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It's a fun game! I like the unique player movement and the little crosses on the spikey enemies eyes when they get lanced. I got stuck on the 2nd level though.

Thanks a lot! :)
I rearranged the level order and made a level selection, so you can try the other two :D

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This is just really fun, well done. Short but cool.

Thank you so much! :D
I've made two other levels now, considerably more challenging than the first one, but still quick.
Level design for this concept is actually trickier than I expected hahaha.

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I can imagine! I  can already see good momentum based challenges if you add a low friction ice ground or some bouncy ground

I feel like redoing this project, now with time and planning. It will definitely have more interesting stuff (and more art assets hahaha).
Thanks a lot for the feedback!